// MISSION_REPORTS
Delivery
Proof
Selected projects where we designed and implemented gameplay systems that improved combat feel, encounter behavior, and long-term maintainability.
Legend of Indra
vs Vritrasur
UE5 / C++
Action RPG production focused on responsive combat, reliable enemy behavior, and scalable quest architecture.
Unreal Engine 5
C++ / Blueprints
Behavior Trees
Data-Driven
+ Built combo combat loop with reliable hit-confirm windows
+ Implemented Behavior Tree AI with cleaner state transitions
+ Shipped quest flow with branching objectives and tracking
+ Structured progression systems for easier balancing passes
TACTICAL INTEL
Challenge: Combat felt inconsistent across encounters. Solution: Tightened timing windows and refactored hit logic for predictable player feedback.