ACTIVE_NODE
[ ARSENAL ]
// ARCHITECTURE & LOGIC

OUR
ARSENAL

01

Combat Systems

Combo-based hit detection, AI Behavior Trees, and threat-based perception logic. We build the skeleton of high-intensity encounters.

Animation Notify Poise Damage Interface
02

Engine Logic

Unreal Engine 5 C++ and Unity C# architecture. Clean, modular, and optimized for performance-critical pipelines.

Data Tables C++ ScriptableObjects
03

Mobile Live-Ops

Integrated monetization, quest systems with UTC resets, and encrypted player persistence for competitive mobile titles.

Google Ads Rewarded Video JSON Ops

Core Modules

> EVENT-DRIVEN TILE OWNERSHIP SCORING
> DRAG-INPUT CONTROLLER FRAMEWORKS
> DYNAMIC CAMERA PRESSURE SYSTEMS
> WEIGHTED PROCEDURAL OBJECT POOLING
> BEHAVIOR TREE AI STATE TRANSITIONS
> COMPONENT-BASED DAMAGE ARCHITECTURE
> AOE ABILITY & NIAGARA VFX LIBS
> ASYNC LEADERBOARD SYNC (REST API)

// READY TO DEPLOY