// ARCHITECTURE & LOGIC
OUR
ARSENAL
01
Combat Systems
Combo-based hit detection, AI Behavior Trees, and threat-based perception logic. We build the skeleton of high-intensity encounters.
Animation Notify
Poise
Damage Interface
02
Engine Logic
Unreal Engine 5 C++ and Unity C# architecture. Clean, modular, and optimized for performance-critical pipelines.
Data Tables
C++
ScriptableObjects
03
Mobile Live-Ops
Integrated monetization, quest systems with UTC resets, and encrypted player persistence for competitive mobile titles.
Google Ads
Rewarded Video
JSON Ops
Core Modules
> EVENT-DRIVEN TILE OWNERSHIP SCORING
> DRAG-INPUT CONTROLLER FRAMEWORKS
> DYNAMIC CAMERA PRESSURE SYSTEMS
> WEIGHTED PROCEDURAL OBJECT POOLING
> BEHAVIOR TREE AI STATE TRANSITIONS
> COMPONENT-BASED DAMAGE ARCHITECTURE
> AOE ABILITY & NIAGARA VFX LIBS
> ASYNC LEADERBOARD SYNC (REST API)
// READY TO DEPLOY