ACTIVE_NODE
[ PROOF ]
// MISSION_REPORTS

Delivery
Proof

Selected projects where we designed and implemented gameplay systems that improved combat feel, encounter behavior, and long-term maintainability.

Legend of Indra
vs Vritrasur

UE5 / C++

Action RPG production focused on responsive combat, reliable enemy behavior, and scalable quest architecture.

Unreal Engine 5 C++ / Blueprints Behavior Trees Data-Driven
+ Built combo combat loop with reliable hit-confirm windows
+ Implemented Behavior Tree AI with cleaner state transitions
+ Shipped quest flow with branching objectives and tracking
+ Structured progression systems for easier balancing passes
TACTICAL INTEL

Challenge: Combat felt inconsistent across encounters. Solution: Tightened timing windows and refactored hit logic for predictable player feedback.

Need similar
execution?